This is very repetitive, boring, and slow. In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. You can do 2 pathings in this patch (13.1B): Read More! There is a stupid questline that autostarts the first time you go into the zone. Thanks for pointing that out. You can pull the first floor starting about level 20 and move into the second floor about 24. Slaughter everything you get your hands on that isn't a friendly dragorn. The druid is a . Sadly neither zone is a hot zone. A bunch of the missions and HAs are actually really fun too if done once or twice. Healer mercs also have a few extra perks, what I mean by this is rezzing and buffing! Cooling Chamber does have a lot of undead in it for Paladins and Clerics. End of Underfoot (Volska's/Convorteum)(88-92) - You can level here if you feel like pulling your toenails out, but I don't recommend it. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. Once you're around 96, head toward the big building in the center or the Sepulcar of Order zoneline to kill higher level guys. There are two main camps that you'll use. Gaesigs and Heligs on the water side come to mind on this. Just be kind and patient. The north camp is the three rooms near Muramite Proving Grounds. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. This is a short guide addressing the need of returning players. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. While it is fastest to level in Hotzones, it is always good to have options on where to level. Inside the city, the Alarans come in groups of two or three or solo. Here is a quick run down of everything. Then go and start slaughtering crows, scarecrows, and doombugs. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. The estimated downtime is expected to be approximately 5 hours for the website and services, and 10 hours for servers. Passive: Your merc will not attack or heal anything. I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. A: No. ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. See the New Player FAQ for more detailed information. Grieg himself is often camped but if he is up be careful. As someone who is just coming back on the test server, I am going to use the hell out of this! Murder the Rallosians, crystal golems, and frogs. Once that's done, go through the doors and head to the second level. 2.1 General Commands 2.2 Chat Commands 2.3 Spell-related Commands 2.4 Emotes 2.5 Guild and Fellowship Commands 2.6 Pet Commands 2.7 Group, Raid and Task Commands 2.8 Leadership AA Commands 2.9 Window Toggle Commands 2.10 Bard Song Commands 2.11 Tracking Commands 2.12 Warrior Commands 2.13 Mercenary Commands The lower level ones spawn outside their cave, with higher level ones as you move back. At first, just wait. http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1. The mob density gets much thicker in both places, so it can be dangerous. At 65 I like to head up to the second levels and kill the higher level guys there. By this point you should have gear that can hold up and healers who know what's what. Fun times. ALTERNATIVES: Hills of Shade(78-85)(PoK>Steamfont Mnts>Loping Plains>Hills of Shade) - This place is heaven for paladins and might be faster for them than Ashengate. Killing mass numbers of light blue mobs is particularly easy with this merc setup and a player toon. With a group you can pull them pretty easily and have access to a HUGE number of mobs. Although inadvertently getting trained is a risk youre going to take if youre afk; regardless of what xp zone youre in. The Mercenary Liaison in Cresent Reach is due east of you, if you follow the path you'll run right into him. I have never played F2P so I can't tell you how to negotiate that. Each Stance has different focuses and allow the mercs to be more or less reactive. A second thing to do would be to spend 10 dollars on Daybreak Cash. #1 I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1 Some of the spots seemed to be too volatile/too risky in terms of number of mobs for my liking. Considering how easy it is to level on live these days, just paying for one month while you level to 110 is plenty. Two paid accounts gives you a tank and healer you don't every really have to pay attention to. This format works best for me and it's much easier to update than what I used to do. If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. Lots of nameds spawn here, so be careful if you don't have a good group or a good box team. You're Not Done at . Also something to keep in mind is if you complete the themes out of order you will not unlock the mercenaries from the theme's below it. It's the only level range I feel that you should be here to the exclusion of anywhere else. You'll make the amount it takes to pay them and more from those 5 mobs. When the mob starts to run, you want enough space for your merc team to finalize the kill before aggroing the mobs across the hall in the other room. Your Mercenary can come in two skill levels Skill Levels Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. It's Hills of Shade all over again. I fully admit that there are abilities some classes have that completely lower the bar for entry to a zone or extend the life of a zone a couple of levels. There is another soldier camp down here in the dead center south of the zone, by the Sarith zoneline. For a better experience, please enable JavaScript in your browser before proceeding. Just get access to the second of his HAs, Artifacts of Great Importance. Lower HP, but hit hard. J5 mercs are far better, can take harder hits, heal bigger, and hit harder. The North Camp is the second camp when you reach level 77. Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. When you suspend your mercenary the button will change to Unsuspend. I prefer to stay out of the fields if at all possible. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. The north camp is the three rooms near Muramite Proving Grounds. The zone is very well spaced. I just want it known that this is an imperfect guide, just like every guide. It covers a lot of the basics you need to know. You can hire a Mercenary at any Mercenary Liaison. Dismiss: Permanently get rid of this mercenary. If you dont want to deal with killing them, run down until you see the trees and start killing mosstrooper treants. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. Honestly feel like it's impossible to beat the exp you can get here from 30-35. !1111, (You must log in or sign up to reply here. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. Kill lots of rotdogs and snakes. How does it help with boxing? Do the research on your own on Allakhazam. All the gear that levels up with you from 75 to 105 makes life hugely easier. Great post. Start killing everything around the front of the zone. You can conceivably go to 80, but it slows down and there is better exp to be had elsewhere. The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP. Currently, most returning players are forced to molo (solo with a merc) from level 1 to 80+. EverQuest Cheats & Guides. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Also see the alphabetical command list or emotes . You'll usually be fine pulling 1 or 2 Whites or above, any more and the merc has a small chance of running. Turn in the quest as you complete it. This makes it so any new player can jump in and catch his friends or others as quickly and painlessly possible. When you zone in, the area you are in has mobs level 88-91ish. It is highly recommended that you do this. Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. Whatever you do, don't try and fight in the cave to the Commonlands exit. You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. Another semi decent camp would be the Gorgons in the top left of the zone. The cost adds up very very quickly otherwise. You must log in or register to reply here. Mobs are spaced out and very glass cannony. Friends of mine swear by them though, the Gyrospires especially. BEST : Plane of Fire (62-68(72))(PoK>PoTranq>Plane of Fire) - Grab yourself a levitate and float your way into the first city area of Plane of Fire. That's all I have for now folks. Head through the city in the mountain area toward Blightfire Moors. You should be able to clear through here without too much hastle. I normally just wander here, murdering the Cthulian nightmares that abound. You can use the find command (CTRL + F) to locate such vendors. I strongly recommend you choose a guide from this list though as these will be the guides I will continue to roll out updates to as time goes on. You will be murdering said spiders and slimes and other animals. After that you need to go back to the bottom right side of the map and start killing nobles and highborn. The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. I came back and my toons went from level 3 to level 10!!! Chelsith Reborn (98-102)(Guild Hall>Buy Shadowed Sand of the Twilight Sea>TP to Twilight Sea>The Scarlet Desert>The Grey>Chelsith Reborn or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chelsith Reborn) - I had never tried this place until recently, and I think it's awesome. BEST (78-83): Ashengate, Reliquary of the Scale (PoK>Blightfire>Goru'Kar>Sunderock Springs>Direwind Cliffs>Ashengate) - I want to make it clear that the run out here is nuts. I dont recommend using one ever unless you know the class to begin with) a questline was added in Feerott, the Dream that unlocks all ranks of Journeyman Mercenaries. Abstruse armor is very serviceable. The big marquee nameds are almost always camped and killed on a timer, so you probably wont see Maestro or Innoruk up. I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. Bastion of Thunder (62-68)(PoK>Plane of Tranquility>Torden, Bastion of Thunder) - The giants and bees of Thunder are excellent exp. If you don't mind having to fight your way in every time you zone in, murder farmers. A properly set up box group can do everything but the final mission easily. Really good guide. K. kyle123 New member. Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. I played a cleric for 9 years until I finally left. Start off near the entrance, then push up to the area around the house. The exp is ludicrously fast thanks to low HP mobs and repeatable quests. Special mercenaries are unlocked via other means, usually involving an expenditure of real money. Assist: Your merc will help DPS. If you haven't done the others, they are still accessible. I hope this just expands on his already awesome work. Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. This will net you boatloads of exp from achievements and the HAs and some amazing augments along the way. They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. When do I have to upgrade him? Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. Q: If the Mercenary dies do I have to buy another one? You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. Not very fast, but not very hard either. You should easily average about 25% of an AA for each of the light blue mobs while at the South or North Camp. They do not have much in the way of HP, but can hit hard. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. This is the only stance a Rogue merc will attack on. The mobs here are level 62-64. Theres an important point to be made about this guide and why its successful. They have low HP and don't hit very hard. A NOTE ON MERCS: At 75, you can do the Korascian Warrens progression. You cannot shroud to level 10 and keep a level 50 mercenary however. Entire house is pretty much open at 26. Sad really. The area is populated by honored citizens, exalted citizens, respected morticians, and dutiful cleaners. Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. All rights reserved. Start in the tunnels and then work your way through the area around the ghoul assassin.
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