The Mongols are the only civilization in the game whose Wonder lacks a real-life monumental counterpart. Other prominent civilizations with good skirmishers that can also do this are the Aztecs (with the, Tatar Light Cavalry and Cavalry Archers can also stand against the Mongolian Cavalry Archers and Mangudai, thanks to their unique technology. For each building the Mongols ignite, they get +50 food and gold, which can add up quickly. You HAVE to get those two Boars in every Random Map game. and our In contrast, Civilization is a slow-paced , turn-based strategy (TBS) game. In update 37650, the Mongols lose access to the Supplies technology, which is meant to balance out their strong early-game hunting work bonus, and adding a counterplay to the Mongols' late-game army composition of Mangudai, Hussars, and siege (for example, the Goths). By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. Yeah they're a pretty expensive civ. When the mangudai is uppgraded to elite status they have 0 missile delay. But I still feel that any of the civs who get most of the HCA upgrades can mirror the Mongol composition without the issue of depending on a Castle to mass their HCA. His name was Timur Leng (Timur, the Lame, or Tamerlane to Europeans and the Prince of Destruction to Asians). Because of this, the huge realm inherited by his sons fell apart quickly after his death.[1]. The difference can be huge and may become the result of killing a treb or not: Now well get to the knight-line. Also considering that Mongols have poor defense makes them vulnerable against siege engine attacks. Speaking of those two units you generally want to use Hussars as a meatshield for them. Hi there. They pretty much have no real weakness. Hunters work 50% faster Alternatively, in exchange for Hussars with extra Line of Sight, Hindustani allies also grant Mongol Hussars and Camel Riders some anti-building bonus. Verteidigung in age of empires ii: Source: dfgames.net. Civilization Bonuses: Mongols would need to micro Mangudai so that they aim for Halbs while Hussars deal with Huskarls. Try to fight with a Mongol army? Dont be too harsh on me if I made a mistake. With another army of 100,000 or so horsemen, he swept into Russia and Persia, fighting mainly other Muslims. I had the WONDERFUL opportunity of co-op casting a Mongols war on Ravines between Hera and DauT. As a cavalry archer civilization, the Mongols have excellent mounted archers, arguably the best of all civilizations. Leitis are far weaker to Mangudai (1 pierce armor). I know this is true for a lot of civs, but the Mongols just feel like an especially expensive civ to play. A couple of discounts in units (Berbers, Magyars), techs (Chinese, Burgundians, Spanish) and not needing to research some of the techs (Turks, Indians, Cumans, Franks, Hussar lacking civs) can be considered, but, all in all, it is an army composition that, with Hussars/Light Cav alone, is difficult to counter, if theres not a huge number advantage. They can upgrade them fully but they lack bombard cannons. Its interesting to see the effect of Treb benefitting UTs (Briton Warwolf, Japanese Kataparuto, Tatar Timurid Siegecraft), which could be helpful with the role of Trebs. While these stats make them more vulnerable to ranged units than FU generic Hussars, they are much tankier against melee units, and are used as a meatshield for Mangudai and siege, while these are firing from behind. Thank you in advance. Micro is crucial and a good Mongol Onager shot can be devastating, but for some of these civs BBCs are also available to deal with the Onager before Mangudai kill them. I wont delay much with infantry units, because they are mostly shredded by this composition. Mangudai (non-Elite) frame delay reduced to 5. Conquistadors can be microed, but Mangudai outrange them, and both Mongol units are faster than them. They were fierce warriors who fought each other over pasturelands and raided developed civilizations to the east and south. http://en.wikipedia.org/wiki/Battle_of_Mohi. Also the Mongols have no gunpowder units except Cannon Galleons, and being unable to research Redemption would mean that they cannot even convert enemy Bombard Cannons for themselves. The other key unit of the Mongol army, the Hussar, comes with great advantages, too, with greater Line of Sight which is extremely beneficial in the very early game for scouting, and higher hit points (and in the Definitive Edition, with Steppe Lancers affected by the HP boost). See the Table below: As we can see, now the Paladin upgrade becomes very important (except for PBA lacking Celts) due to the 3 base pierce armor of Paladins (Cavaliers have just 2 pierce armor and -40HP). Your potent Mangudai shower all who dare stand in your way with a storm of arrows while tumens of lightning-quick cavalry ride them down into the dirt.Description[1], The Mongols' civilization music theme in the Definitive Edition. In the Capture the Relic Game mode, as their Light Cavalry have more LOS, they can prevent enemy Monks from getting the Relic. Bloodlines lacking Heavy Camels will die easier, but they are also easier to tech into (especially smooth is 41F 45G costing Byzantine Camels). Overall, the Mongols are a solid civilization that is great in the early and late game, but struggles during the mid-game. The best performance against Mongols is for Magyars, Tatars, Turks, Indians, Japanese and Saracens. It's the fastest gathering in the game. They are the best at raiding the town centers of enemies and engage in hit-and-run battles with slower units. . Hussars and Mangudai are very reliable eco raiders and with little micro can harass vill working sites. TL;DR: These are the units that could be used in late game against Mongols. Regular Cav Archers are way too expensive. Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. Alot of people use this food for the Mongol Scout Cavalry rush. In the Feudal Age, you can get 400-500 Food from Deer very, very rapidly. Mangudai can hit-and-run forever (even though the speed difference is not high) and by the time theyre chased, Cavaliers/Paladins will have suffered a lot of damage, or even be dead. Put all together, these units form a very threatening and very mobile force. You have to scout your enemy and keep checking what they're doing. He took Beijing in 1215 after a campaign that may have cost 30 million Chinese lives. IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. Stable units and Pikes/Halbs can be put in the front of them to engage with Hussars. Mangudai become in handy very well when the opponent is trying to attack with siege weapons. Press J to jump to the feed. Because the Mongols were subjugated under Qing rule, they do not appear as a playable civilization in Age of Empires III. You need to create an army based on what the enemy is going to do and you can only afford to fully upgrade one or two of the Mongols' best units. LANGUAGE: Mongolian TECH TREE EXCLUSIONS In Imperial Age, theyll try to upgrade your units until the late game army. These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). Wagons are also outranged by Mangudai, so theyre less effective. Their issue is that theyre a bit slower than the knight line and thus more difficult to chase Mangudai. With patch 4.8, Elite Mangudai now have a frame delay of 5. Their Monks are among the worst of all civilizations, and their defensive structures are not great either. In 1398 he sacked Delhi, murdering 100,000 inhabitants. If Drill is researched, the Mongol push will be faster and more difficult to stop. Bro.. you could have just told me you don't like me, I like you, but your boys snipe my siege as if they were Dark Age militia . Similarly, the Cumans, after researching Cuman Mercenaries, lets the Mongols train 5 free Elite Kipchaks per Castle, which will benefit from the fast-firing bonus the Mongols have for Cavalry Archers. The Mongols have a campaign devoted to their civilization: Genghis Khan. Their bonuses are really good, but I just can't seem to use them effectively. If the Mongol player loses attention for a second, he could lose all his army. They focus on cavalry archers. Once they are able to construct a Siege . They also appear in: In-game, Mongol units speak the Khalkha variety of Mongolian, the most widely spoken of the Mongolic languages and the official language of modern-day Mongolia. But the Gold medal here goes to Genoese Crossbowmen, who have a huge bonus attack against both Mongol units, while tanking hits a bit better than Arbalesters, Longbowmen or Chukonus. The attack bonus against rams is removed. They can still be vulnerable against Onager volleys (see in disadvantages). Finally, Janissaries seem a sensible option, being tankier than HCs and outranging Mangudai. Trebuchets can be used in the same way, although less effective against units. As the Mongol siege line rely on movement speed but not on range, increased attack or more resistance, other prominent siege civilizations such as Celts, Koreans, Ethiopians, and Teutons can counter their siege workshop units if they make use of Onagers, Rams and Bombard Cannons (the last for those who have them). You don't go for the Deer in most games because 1 - they might spawn too far thus making your Villagers vulnerable to harassment and 2 - sometimes only 3 Deer spawn and it's not worth the Wood cost. They also do not get Supplies, making their Militia line more food-intensive. Players can Mongol flush with 22 population and then create one or two stables (one will work if the wood is tight), this flush will be mostly a standard scout rush with the only difference that the player will have more line of sight for those units allowing to prevent ranged attacks from archers as they can spot them at a longer distance. However, the in-game pronunciation seems sometimes to lean towards an Inner Mongolian accent. Destroyed house foundations no longer provide population space with the Nomads technology. Cavaliers (except Sicilians) and Celt Paladins are less dangerous because of the many less shots for a kill, but here and there we can find a bonus that can become painful for a exchange of units (upgrading Hussar and Mangudai is much more expensive than upgrading Cavaliers even with Stirrups, Farimba, Hauberk or Szlachta privileges). Mangudai + Siege Rams + Siege Onagers. 7, 8 and 9th villager chop wood. Tonight we might even see the return of Subotai! Age of Empires II 1999 Browse game Gaming Browse all gaming 46:59 So You Want To Play Mayans | Aoe2 Hera - Age of Empires 2 184K views 2 years ago 32:44 What Can Mongols Do Vs Berbers Hera -. Learn about the unit and their counter using our guide. The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. Britons Longbowman, with their 11 attack and 12 range, can be an issue for Mangudai, and hurt badly Hussars before they cover the gap. Don't you just hate it when China builds a massive wall just to stop you from raiding and pillaging? The Mongol units can be very cost effective or battles can end in disaster. A Burmese Battle Elephant + Skirm + BBC slow push could also be surprising for a greedy Mongol enemy, but by the time you get to this costly combo, Mongols can take map control and start pushing your base with Mangudai. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. Elite Cannon Galleon removed from the technology tree. Magyar Huszars can replace standard Hussars, and become trash units after researching Corvinian army. They can be played in any order. In particular, their foot soldiers lack key upgrades across the board, with Elite Skirmishers lacking Ring Archer Armor, and they lack the Halberdier upgrade.
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